#include "State.h"


class StopIdleState : public State
{
public:
	StopIdleState();
	~StopIdleState();

	virtual VOID			Init();
	virtual VOID			OnEnter( LPARAM param1, LPARAM param2, LPARAM param3 );
	virtual VOID			OnExit();
	virtual VOID			OnUpdate( DWORD dwDeltaTick );

protected:
	virtual VOID			OnMsgAttacked( AI_MSG *pMsg );
	virtual VOID			OnMsgLeaveField( AI_MSG *pMsg );
	virtual VOID			OnMsgEnemyFound( AI_MSG *pMsg ) {}

private:
	util::Timer				*m_pSearchTimer;
};

